Trap
NormalCell Explosion Virus
Archetype:
Alien
View:
2789
Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls.
Cell Explosion Virus — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 47 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Cell Explosion Virus is a conditional trap: when an opponent's A-Counter monster declares an attack, it destroys every Attack Position monster the opponent controls, so it converts one card into a potential board wipe. The A-Counter trigger is narrow and the card is a trap that must be set, which caps accessibility and resilience. It has no body, no material value and no combo evidence, so the high-impact removal effect is the only real source of points; the Alien/A-Counter trigger keeps it from scoring higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Appears in 4 of 4 sampled decks at 1 copy each across 4 archetypes, but no combo boards show it being searched or started, so reach is inferred from the deck sample (observed). |
| Combo & Conversion | 30 | Text describes a one-card mass removal with no board-building component, and combos_evidence is empty, so conversion is text-only inference (inferred). |
| Resource Economy | 55 | One card can destroy multiple Attack Position monsters, which is favourable card advantage when the trigger is met, but it has no refuel or draw (inferred). |
| Effect & Interaction | 57 | Strong, board-wide removal, but it fires only against an A-Counter monster declaring an attack and only hits Attack Position monsters, so it is narrower than generic removal (verified). |
| Material Utility | 0 | A trap card cannot be used as Xyz, Link or Synchro material, so it provides no material value (verified). |
| Resilience & Flexibility | 30 | As a set trap it can be negated by opponent effects that stop trap activations, and it has no redundancy or recovery in the evidence (inferred). |
| Deck-Building Efficiency | 70 | Single copy, no garnet or lock cost, and it occupies one trap slot in the sampled decks, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 51, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Board-wide destruction of Attack Position monsters from a single card
- Single-copy, low-cost slot with no garnet or lock requirement
- Shows up across 4 distinct archetypes in the sample
Weaknesses
- Trigger is narrow: requires an opponent's A-Counter monster to declare an attack
- Only hits Attack Position monsters, so Defense Position boards are unaffected
- No combo or search evidence, so its practical access rate is unverified
- Trap card: cannot be used as material and must be set first
Counters / choke points
- Opponent effects that negate trap activations (general rule, inferred; no counter evidence supplied)
- Opponent keeping monsters in Defense Position or avoiding A-Counter attacks (inferred from the trigger text)
Best use
Reactive board-wipe trap against A-Counter attackers. Decks: Alien, Ogdoadic/Abhyss, Dark World, Sự kiện N/R. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card; activates only when an opponent's A-Counter monster declares an attack (card text); Destroys all opponent Attack Position monsters on activation (card text); Trap cards cannot be material (game rule); Appears in 4 of 4 sampled decks at 1 copy each (decks_evidence)
- Observed: Four distinct archetypes in the deck sample, with Alien cards as the most frequent partners (decks_evidence); Co-occurs with Alien searchers and Ogdoadic cards in 2 decks each (top_partners)
- Inferred: Practical access depends on setting the trap and on Alien-theme searchers, which the partners suggest but combos do not confirm; Board-wipe value is high only when the opponent commits multiple Attack Position monsters before an A-Counter attack; Activation can be negated by standard trap-negation effects
- Data gaps: no combos supplied; combo conversion and starter/searched frequency are text-only inference no guides supplied no usage statistics (StatisticsCard); archetype inclusion inferred from a 4-deck sample only no banlist token; assumed 3 copies (unlimited) no counter or negation evidence; counters are general-rule inference






