Cell Explosion Virus
Trap Normal

Cell Explosion Virus

  • Archetype:
  • Alien

  • View:
  • 2789




Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 51
Deck 47

Cell Explosion Virus — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 47 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Cell Explosion Virus is a conditional trap: when an opponent's A-Counter monster declares an attack, it destroys every Attack Position monster the opponent controls, so it converts one card into a potential board wipe. The A-Counter trigger is narrow and the card is a trap that must be set, which caps accessibility and resilience. It has no body, no material value and no combo evidence, so the high-impact removal effect is the only real source of points; the Alien/A-Counter trigger keeps it from scoring higher.

Axis scores

Axis Score Evidence
Accessibility 35 Appears in 4 of 4 sampled decks at 1 copy each across 4 archetypes, but no combo boards show it being searched or started, so reach is inferred from the deck sample (observed).
Combo & Conversion 30 Text describes a one-card mass removal with no board-building component, and combos_evidence is empty, so conversion is text-only inference (inferred).
Resource Economy 55 One card can destroy multiple Attack Position monsters, which is favourable card advantage when the trigger is met, but it has no refuel or draw (inferred).
Effect & Interaction 57 Strong, board-wide removal, but it fires only against an A-Counter monster declaring an attack and only hits Attack Position monsters, so it is narrower than generic removal (verified).
Material Utility 0 A trap card cannot be used as Xyz, Link or Synchro material, so it provides no material value (verified).
Resilience & Flexibility 30 As a set trap it can be negated by opponent effects that stop trap activations, and it has no redundancy or recovery in the evidence (inferred).
Deck-Building Efficiency 70 Single copy, no garnet or lock cost, and it occupies one trap slot in the sampled decks, so it is cheap to run (observed).

Calculation

Weight profile: 0.7 Removal / Negation + 0.3 Board breaker. Intrinsic ≈ 51, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Board-wide destruction of Attack Position monsters from a single card
  • Single-copy, low-cost slot with no garnet or lock requirement
  • Shows up across 4 distinct archetypes in the sample

Weaknesses

  • Trigger is narrow: requires an opponent's A-Counter monster to declare an attack
  • Only hits Attack Position monsters, so Defense Position boards are unaffected
  • No combo or search evidence, so its practical access rate is unverified
  • Trap card: cannot be used as material and must be set first

Counters / choke points

  • Opponent effects that negate trap activations (general rule, inferred; no counter evidence supplied)
  • Opponent keeping monsters in Defense Position or avoiding A-Counter attacks (inferred from the trigger text)

Best use

Reactive board-wipe trap against A-Counter attackers. Decks: Alien, Ogdoadic/Abhyss, Dark World, Sự kiện N/R. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card; activates only when an opponent's A-Counter monster declares an attack (card text); Destroys all opponent Attack Position monsters on activation (card text); Trap cards cannot be material (game rule); Appears in 4 of 4 sampled decks at 1 copy each (decks_evidence)
  • Observed: Four distinct archetypes in the deck sample, with Alien cards as the most frequent partners (decks_evidence); Co-occurs with Alien searchers and Ogdoadic cards in 2 decks each (top_partners)
  • Inferred: Practical access depends on setting the trap and on Alien-theme searchers, which the partners suggest but combos do not confirm; Board-wipe value is high only when the opponent commits multiple Attack Position monsters before an A-Counter attack; Activation can be negated by standard trap-negation effects
  • Data gaps: no combos supplied; combo conversion and starter/searched frequency are text-only inference no guides supplied no usage statistics (StatisticsCard); archetype inclusion inferred from a 4-deck sample only no banlist token; assumed 3 copies (unlimited) no counter or negation evidence; counters are general-rule inference











https://metaduelist.com/
Top